Like all the best role playing games, Pillars of Eternity contains hundreds of side quests for you to complete, with many a moral quandry or difficult situation you'll end up being called on to resolve. Of course, that's not all you'll be doing, either. Guess I should be careful of heading east. Giving you a bit of extra insight over the average Joe, it's up to you to set out on adventure across the green and not-so pleasant land, as you attempt to figure out what's causing the hollowborn, and how you can stop it. Assembled via a lengthy character creator, you are what's known as a "Watcher" - a guy or girl with the ability to see people's souls, whether they're of the recently deceased waiting to pass onto the next life, or the living, giving you a snippet of either their recent past, or their past lives. Often abandoned - or outright murdered - by their parents, the lack of any information about what's causing the hollowborns, or how it can be stopped has been driving the citizens crazy, with villages choosing to either chase out, or string up anyone who's given birth to one before, in the hope of stemming the tide. Rather than giving birth to a little bundle of joy, many mothers have instead found themselves having what's known as "hollowborns", or children without a soul, effectively leaving their child comatose, and all but incapable of living a life. Played from an isometric perspective, Pillars of Eternity tells the tale of a world wrought by a curse of sorts that's been affecting its newborns. If the words Baldur's Gate, Neverwinter Nights, or Icewind Dale mean anything to you, then Pillars of Eternity will be right up your street - and even if they don't, if you like a good story, there's a good chance this'll be perfect for you too. Set in the land of Eora, Pillars of Eternity is a properly nostalgic role playing game, built in the manner of the classics. And now, some two years after the PC players, we've finally got our hands on Pillars of Eternity, too - a fantasy role playing game that we'd long been casting jealous eyes at PC players over, while wishing our PC was up to running it. First there was Divinity: Original Sin, a traditionally styled role playing game that even came packing a split screen co-op mode, while more recently we've had Cities Skylines, an old school city builder of a kind that barely even exists on PCs nowadays, yet alone on consoles. Fortunately, having two years since the initial launch has allowed Obsidian to smooth out most of the problems that plagued the PC release, and I didn’t notice any major issues during my time with Pillars on my PS4.If there's one really nice trend on consoles at the moment, it's that a lot of the most interesting PC games have been seeing a later console release - even if we have had to wait a good few years. Obsidian has continued that tradition in its more recent games, and this sometimes causes glitches or other problems as unforeseen variables bump up against one another. Western RPGs from the era Pillars of Eternity is emulating focused on player agency, and whenever there was a choice between streamlining gameplay or giving freedom to the player, the latter option was usually given more weight. The level cap is raised to 16, and several new maps and enemy types are made available as well. The console version adds both White March expansions to the base game, providing hours more story content as well as a pair of new recruitable companions. Pillars of Eternity‘s lore and gameplay are largely unchanged from the PC, and I’d highly recommend reading our review of that version for detailed information on story, graphics, and how the game plays.
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