Remember to always bring your Repair Tool so that you can make repairs to your Seamoth, and an extra Power Cell with you in case it runs out of fuel in a remote location. The Seamoth is finally fabricated and ready to go. only one still intact, the others having sunk or been attacked. The Seamoth will be fabricated in midair and, once complete, will fall into the water below. The Seamoth Depth Module MK2 is an upgrade module that increases the dive. In addition to the same 3 materials that were used to build the Mobile Vehicle Bay, the Seamoth itself also requires 2x Glass and 1x Lead. To deploy the Mobile Vehicle Bay, bind it to your hotbar and activate it while below the surface of the water – it will float to the surface and unpack.Ĭlimb up onto the Mobile Vehicle Bay and use the console to fabricate the Seamoth. In addition to the Titanium Ingot and Power Cell, the Mobile Vehicle Bay also requires 1x Lubricant, crafted from a Creepvine Seed Cluster. With the Aurora visit completed we now have the Prawn Suit blueprint as well the Seamoth Depth Module MK1, which allows the Seamoth to dive as deep as 300m.It’s no coincidence that this happens to be the same depth where Lifepod 19 sits. By now you probably have some old Batteries that are completely out of power… hopefully you haven’t been throwing them away because your old, discharged batteries can still be used to craft Power Cells – and the resulting Power Cells will be fully charged. In order to fabricate each Power Cell, you’re going to need to use 2x Batteries and 1x Silicone. Remember that the easiest way to get Titanium is by picking up Metal Salvage in shallow areas. Fabricate Titanium IngotsĮach Titanium Ingot requires 10x Titanium to fabricate. The Seamoth also needs all of these same ingredients (as well as a couple others,) so make 2 of each of these items. It didnt take me long to get a Seamoth, and a bunch of other. I completely agree with the notion that having to go deeper than the seamoths operational depth to get the ability to upgrade it is a little counter-intuitive. In order to fabricate the Mobile Vehicle Bay you will need 1x Titanium Ingot, 1x Lubricant, and 1x Power Cell. The only trouble I actually ran into regarding fragments was the moonpool, which Id agree is quite a startling gate. Some fragments may be harder to notice at first, either obscured by red grass or mingled in with piles of wreckage. Look for the distinctive blue and white stripes on the seamoth’s tail section. Seamoth fragments can be found in the Grassy Plateaus biome, though it may take some searching in order to find the 3 fragments needed. Make sure to check boxes whose opening is obscured by seaweed. Mobile Vehicle Bay fragments can usually be found in small storage crates sitting on the seabed in the Kelp Forest biome, not far from your Lifepod. As the name implies, navigation is based on where you are. Upgrading the Cyclops and Prawn suit work similarly, although the panel to craft Cyclops mods is actually built into the Cyclops.Subnautica: How to Use the Floating Air Pump and Pipes to Breathe Underwater Get the Blueprint for the Mobile Vehicle Bay Mobile Vehicle Bay fragments must be scanned, followed by Seamoth fragments for a Seamoth and Cyclops fragments for a Cyclops. for example upconverting a Seamoth Depth Mod mk1 to mk2 & mk3. It is constructed with the Habitat Builder and can only be constructed inside a. Once you've build that station IT will let you craft modules for your vehicles.Īdditionally you will also want what's called a Modification Station (can be placed anywhere) to modify some modules. I think the answer to your question is that you need to build a Vehicle Modification Station, which can only be placed in a Moon Pool. what I do know is that you don't need to find that one specifically if you don't want. The other answer describes finding a spare Seamoth Depth Module mk1 in the Aurora, and that's true there is one there sitting I believe in a console in the radiation room but I Can't remember exactly.
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